[Bug 269] Review Request: snowballz - a fun RTS game featuring snowball fights with penguins

RPM Fusion Bugzilla noreply at rpmfusion.org
Wed Feb 4 20:11:14 CET 2009


http://bugzilla.rpmfusion.org/show_bug.cgi?id=269





--- Comment #19 from Orcan Ogetbil <oget.fedora at gmail.com>  2009-02-04 20:11:14 ---
Thanks. I updated the files:
SPEC: http://oget.fedorapeople.org/review/snowballz.spec
SRPM:
http://oget.fedorapeople.org/review/snowballz-1.0-0.5.beta1.20081222hg.fc10.src.rpm

Changelog:
-Updated description

(In reply to comment #18)
> The upstream site does mention the call for developers to help with certain
> tasks. I think it would be good to have at least an F1 help, or maybe an
> extended package description that provides this info. 
> 
> Is the packaging useful for devels wanting to work on the upstream project ?
> - the binary rpm works in it's current state, so is useful to make it easy for
> people to decide whether they might be interested to work on the project.
> - the .src.rpm could be described as an easy way for developers to get started
> on snowballz, without the extra learning curve of hg.
> - we need to make sure that it is clear in the packaging that the above is the
> case; I we don't want to disappoint potential users, rather pull at their "how
> can I help" strings ...
> 

I added some info about "call for developers" in the description field of the
SPEC file. Currently we have "Beta1" in the "Name" key of the desktop file that
will shine on the window title when one launches the game. Also the RPM file
produced is: snowballz-1.0-0.5.beta1.20090110hg.fc10.noarch

I think these give enough hint to the user that this application is not at a
final state. Do you think we should add more information?


> > I also get segfaults sometimes with this 1.0 version. Did you experience
> > segfaults?
> No segfaults seen by me with my limited testing. Perhaps their is a special
> part of the game where the issue occurs, or with just one of the maps ?
> 

It happens to me in the beginning. About 50% of the time the game doesn't
launch, stopping with a segfault, giving no information about the problem. I
don't know how I could debug this. It might be yet another pyglet issue (I also
tried the latest svn snapshot of pyglet, and that didn't prevent the
segfaults).
Maybe something is messed up in my computer.


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