commit 0b167f79bd8aa251a151a6b49bb409545ea443d2
Author: Simone Caronni <negativo17(a)gmail.com>
Date: Mon Oct 15 23:02:23 2018 +0200
Update ports list for 11th October 2018 client
README.Fedora | 2 +-
steam.spec | 1 +
steam.xml | 3 +--
3 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/README.Fedora b/README.Fedora
index 6d61335..7674a84 100644
--- a/README.Fedora
+++ b/README.Fedora
@@ -40,7 +40,7 @@ In-Home streaming configuration
Valve has supported In-Home streaming (both as a server and as a client) in
Linux for quite some time. According to the documentation, streaming uses UDP
-ports 27031 and 27036 and TCP ports 27036 and 27037.
+ports 27031 to 27036 and TCP ports 27036 and 27037.
The package includes the required service definitions for FirewallD. If you have
installed a default desktop, FirewallD should be your firewall solution. To make
diff --git a/steam.spec b/steam.spec
index 4879f3b..0063c64 100644
--- a/steam.spec
+++ b/steam.spec
@@ -194,6 +194,7 @@ fi
%changelog
* Mon Oct 15 2018 Simone Caronni <negativo17(a)gmail.com> - 1.0.0.56-2
- Update Vulkan requirements for CentOS/RHEL 7.
+- Update ports list for 11th October 2018 client.
* Thu Oct 11 2018 Simone Caronni <negativo17(a)gmail.com> - 1.0.0.56-1
- Update to 1.0.0.56.
diff --git a/steam.xml b/steam.xml
index 84b4b23..369b25f 100644
--- a/steam.xml
+++ b/steam.xml
@@ -4,6 +4,5 @@
<description>Steam in-home streaming allows you to play a game on one computer
when the game process is actually running on another computer elsewhere in your home.
Through Steam, game audio and video is captured on the remote computer and sent to the
player’s computer. The game input (keyboard, mouse or gamepad) is sent from the player’s
computer to the game process on the remote computer.</description>
<port protocol="tcp" port="27036"/>
<port protocol="tcp" port="27037"/>
- <port protocol="udp" port="27031"/>
- <port protocol="udp" port="27036"/>
+ <port protocol="udp" port="27031-27036"/>
</service>