On Mon, 2010-05-17 at 16:45 +0200, Ralf Corsepius wrote:
On 05/17/2010 04:34 PM, Jonathan Dieter wrote:
> On Mon, 2010-05-17 at 15:36 +0200, Ralf Corsepius wrote:
>> My point is a bit different: I consider this mechanism to be a way to
>> *circumvent* rpm as means of packaging and it to be a way of encourage
>> *sloppyness*, *lazyness* and *carelessness*, which endangers Fedora's
users.
>>
>> If FESCO has a little understanding, they would have noticed that
>> "mechanically packaging" game data into rpms and to ship them via
repos
>> is trivial. There is no need to add another mechanism for shipping
>> packages and to endanger users from the security risks this comes
>> attached with.
>>
>> Or differently: One fundamental key of rpm-based distros safety and
>> consistency has been not to allowing other means of installation.
>
> Ralf, I think we all agree with the fact that it is optimal to install
> game data as an rpm. The problem is that, for any game that uses
> autodownloader, the data *cannot* be packaged in Fedora because of
> license reasons.
Rpmfusion can easily package them.
RH or Fedora are not required to be involved into this at all.
Guess what, neither Fedora nor Red Hat is required to be involved in
anything.
If I understand the FESCO's was a trade-off; there's a lot of free
software games that would be useless with a little help of
badly-licensed pieces and FESCO decided that Fedora's mission is better
accomplished if the games are as easily brought into state of being as
easily installable and playable by a common user as it can be.
That is not that uncommon. Ever heard of firmware blobs for the device
drivers? Sure, there's a difference that those, even though lacking the
source code, are distributable and this can be RPM-ized, but that's a
different issue and was discussed around here already. The principle
remains the same; a bit of a trade off for a rather big improvement. Be
it a greatly improved hardware support, or improved experience of game
players.
Regards,
Lubo
--
Flash is the Web2.0 version of blink and animated gifs.
-- Stephen Smoogen