[Bug 269] Review Request: snowballz - a fun RTS game featuring snowball fights with penguins

RPM Fusion Bugzilla noreply at rpmfusion.org
Tue Feb 3 22:28:10 CET 2009


http://bugzilla.rpmfusion.org/show_bug.cgi?id=269





--- Comment #18 from David Timms <dtimms at iinet.net.au>  2009-02-03 22:28:10 ---
(In reply to comment #16)
> What do you think of the game? It looks promising to me
Agreed, it is obvious that a lot of work was required for the developers to get
this far. However, with some insight from a person I knew who get into mod
development for a commercial game, it takes serious amount of hours to build
stuff like this from scratch; that person eventually decided to work on the
game full time, so that she could make the progress she wanted.

> , but it is certainly not very playable. 
I would agree, I definitely never really made a dent in the opposing teams
army. In the manual, various operating keys are mentioned, but I wasn't able to
get any of them to work (eg page up/down, ,.> tab etc). I am not normally into
these type of games in any case.

> Also, I don't see any updates on the project (not even in
> their hg) in the last 5 months. It looks like it might be abandoned. I'm not
> sure if I should revert back to the 0.9.5 version. 
The upstream site does mention the call for developers to help with certain
tasks. I think it would be good to have at least an F1 help, or maybe an
extended package description that provides this info. 

Is the packaging useful for devels wanting to work on the upstream project ?
- the binary rpm works in it's current state, so is useful to make it easy for
people to decide whether they might be interested to work on the project.
- the .src.rpm could be described as an easy way for developers to get started
on snowballz, without the extra learning curve of hg.
- we need to make sure that it is clear in the packaging that the above is the
case; I we don't want to disappoint potential users, rather pull at their "how
can I help" strings ...

> I also get segfaults sometimes with this 1.0 version. Did you experience
> segfaults?
No segfaults seen by me with my limited testing. Perhaps their is a special
part of the game where the issue occurs, or with just one of the maps ?

Possible the package version should include "alpha" or "developer demo", so
that it is clear that it is really a call to arms.

Regarding the package itself, previous issues regarding:
- names in the desktop file
- wrapper script
- license clarification
- install path
- use of eggs
have been taken care of. As far as I can see, it is just waiting on the updated
pyglet to become available in the repo, and perhaps more explicitly mentioning
the development state of the game, perhaps in the .desktop comment, and in the
package summary. I'm guessing the other semi-reviewers were happy with the rest
of the packaging, since I am ready to approve it ;-)


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