[Bug 2213] Review request: love - A free 2D game engine which enables easy game creation in Lua

RPM Fusion Bugzilla noreply at rpmfusion.org
Fri Mar 9 20:12:37 CET 2012


https://bugzilla.rpmfusion.org/show_bug.cgi?id=2213

--- Comment #10 from Jeremy Newton <alexjnewt at hotmail.com> 2012-03-09 20:12:37 CET ---
(In reply to comment #9)
> (In reply to comment #8)
> > > Good point, I can rename this to love-freeworld and submit the modified version
> > > to fedora.
> > 
> > Yes and no, the problem is that both versions then will either conflict, or we
> > will need
> > to rename various files inside the packages. IE rename the -freeworld binary to
> > /usr/bin/love-freeworld
> > and I guess have the rest of the files in a love-common package which then
> > would be provided by
> > the Fedora package.
> 
> IMHO adding a "conflicts" tag is better. Why would you want to have both free
> and nonfree versions installed?

Agreed, it's useless having both, as the latter is the same but with mpg123
support. I'm just curious if "obsolete" would be better. I'm not sure how yum
works with this but for future use, I wouldn't want someone to install a
love-freeworld requiring package, only to have an error because love is already
installed via Fedora. If I put "provides: love = %{version}" would yum figure
out to "yum erase --nodeps love && yum install love-freeworld" if something
requiring the latter was installed?

> What you maybe will want to have are different versions of it installed,
> because some games work only with one of them. I guess this is possible with
> symlinks, like when having several python versions and `python` links to the
> default one.

I'll try to make love and love-unstable compatible with each other, as I know
some games are glitchy on the unstable.

> > I guess the big question is are there a few good Free games using love which
> > can go to Fedora, because if
> > there aren't any I wonder if it is worth the trouble.
> 
> Stabyourself.net games are great, but their license won't fit in Fedora, so
> with an end-user ponit of view, maybe this would not be needed. But then we
> would be forgetting people who may want to develop LÖVE games in Fedora.

Yep, I got them all packaged; i'll fix up the love packages once I get home
tonight and submit them :)

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