[Bug 3036] New: Review request: RBDoom3BFG - Robert Beckebans' Doom 3 BFG engine
RPM Fusion Bugzilla
noreply at rpmfusion.org
Fri Nov 15 18:00:10 CET 2013
https://bugzilla.rpmfusion.org/show_bug.cgi?id=3036
Bug #: 3036
Summary: Review request: RBDoom3BFG - Robert Beckebans' Doom 3
BFG engine
Classification: Unclassified
Product: Package Reviews
Version: Current
Platform: All
OS/Version: GNU/Linux
Status: NEW
Severity: normal
Priority: P5
Component: Review Request
AssignedTo: rpmfusion-package-review at rpmfusion.org
ReportedBy: negativo17 at gmail.com
CC: rpmfusion-package-review at rpmfusion.org
Blocks: 2
SPEC: http://slaanesh.fedorapeople.org/RBDoom3BFG.spec
SRPM:
http://slaanesh.fedorapeople.org/RBDoom3BFG-1.1400-11.gitaaed5dd0.fc19.src.rpm
RBDoom3BFG 3 is a Doom 3 BFG GPL source modification. The goal of RBDoom3BFG 3
is to bring Doom 3 BFG with the help of SDL to all suitable platforms. Bugs
present in the original DOOM 3 will be fixed (when identified) without altering
the original game-play.
Why it's not in Fedora?
Packaging guidelines prohibit engines where the content is not available. The
engine is fully Open Source.
Note:
Information on the package and on the game content is inside the README.txt
file.
$ rpmlint RBDoom3BFG*rpm
RBDoom3BFG.src: W: strange-permission RBDoom3BFG-git-checkout.sh 0751L
RBDoom3BFG.src: W: invalid-url Source0: RBDoom3BFG-1.1400-gitaaed5dd0.tar.bz2
RBDoom3BFG.x86_64: E: invalid-soname /usr/lib64/libidlib.so libidlib.so
RBDoom3BFG.x86_64: W: file-not-utf8
/usr/share/doc/RBDoom3BFG-1.1400/COPYING.txt
RBDoom3BFG.x86_64: W: no-manual-page-for-binary RBDoom3BFG
3 packages and 0 specfiles checked; 1 errors, 4 warnings.
> RBDoom3BFG.src: W: strange-permission RBDoom3BFG-git-checkout.sh 0751L
> RBDoom3BFG.src: W: invalid-url Source0: RBDoom3BFG-1.1400-gitaaed5dd0.tar.bz2
Script used to generate the Source0 main file. This is legitimate in Fedora
packaging guidelines.
> RBDoom3BFG.x86_64: E: invalid-soname /usr/lib64/libidlib.so libidlib.so
This is the main engine code, it is dynamically loaded at runtime from the
ld.so path; default compilation from upstream sources loads it through RPATH.
The game it's looking for that specific name, much like a plugin. There's no
need to run ldconfig in %post/%postun.
The rest can be ignored.
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