<div dir="ltr"><div><div class="gmail_extra"><div class="gmail_quote">On 8 December 2013 10:49, Nicolas Chauvet <span dir="ltr"><<a href="mailto:kwizart@gmail.com" target="_blank">kwizart@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div><div><div></div>This question was raised already, but I still want a volunteer to adapt kmodtool/akmod for el6.<br>
</div>I expect to see patches in order to allow the package there:<br><a href="https://bugzilla.rpmfusion.org/show_bug.cgi?id=2681#c10" target="_blank">https://bugzilla.rpmfusion.org/show_bug.cgi?id=2681#c10</a><br></div>
</div></blockquote><div><br></div><div>I'm making some attempt to run kmodtool/akmods on el6.<br><br>So far I have patched akmods, added init scripts and added some patches for undocumented command line switches for akmods in the manpages. At the moment I'm using a lot of if in the spec files and kmodool for attempting the build, but the result it's still far away as the methods are really different.<br>
<br>On the particular Nvidia side, kABI lists are also not generated correctly when multiple modules are built.<br><br></div><div>Regards,<br></div><div>--Simone<br></div><div><br><br><br></div></div></div><div class="gmail_extra">
-- <br><div dir="ltr">You cannot discover new oceans unless you have the courage to lose sight of the shore (R. W. Emerson).<br><br><a href="http://xkcd.com/229/" target="_blank">http://xkcd.com/229/</a><br><a href="http://negativo17.org/" target="_blank">http://negativo17.org/</a><br>
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